Well, would you believe I have been asked by Microsoft to give a talk at
their ReMix 08
conference on XNA. The conference it's self is primarily concerning Web
development but they are having an 'after hours' section on XNA.
Now I know what you are thinking, "WOW! that's great!" and that was my
initial reaction, but as I read on through the email from Paul Foster, a
Microsoft Evangelist, a cold chill fell over my body, my palms began to sweat
and I almost started to cry. They wanted me to talk for an hour in front of
around 300 people. Any one who knows me, knows I am not the worlds greatest
public speaker. In fact, that and wasps are the only things on earth that I
fear, I will happily enter a pit of tigers, bears and mothers-in-law and wrestle
them all to the death, but public speaking and wasps and I turn to jelly. I
actually don't advocate the wresting of bears and tigers, they are endangered
animals and this should not be a past time anyone should take part in.
Mother-in-laws on the other hand are open sport but should only be wrestled when
appropriate. I am gutted really, I would love to be able to do the talk, I am
almost over my phobia of wasps, I have to be, I don't want my children to have
the same silly fear I have of them so I just let them fly by, also I think it
would look bad if my young daughters saw there dad screaming and running like an
idiot just because an insect entered the room. Alas my other phobia is long off
being cured, oh well one day eh..
Thankfully Paul was very understanding when I said that I have an issue with
speaking and has agreed to let me write the demo for him to present. I have
actually finished the final game demo it's self and I am currently putting
together the demo projects to show various elements of XNA and how the game
comes together. I was surprised at how fast it all came together, I just took
the components off my blog and put them together to create the demo game. I
guess it took me about two weeks to write in all.
I am going to retrospectively blog the progress of this demo game, and put up
some code snippets from it, for example the particle system (much the same as I
have posted here before). I guess to show how easy it was to come up with a game
in XNA in such a short time. Now don't get me wrong, it's not a AAA game, but
what do you expect from a hobbyist, and two weeks development, I think it's
pretty cool, but then I would, I wrote it :) In fact, I enjoyed writing it so
much I am thinking of evolving it into a full game, adding networking and all
sorts.
Here is how it looks now, in my later blogs I will post clips of how it came
together, hope you like the look of it.
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