Well I say Geo Clip Map, but it's my take on the GPU Gems 2 Articles on terrain. So, since the last clip I have added some lighting to the shader, I did a GPU terrain render before and so just took the code from that to generate the normals and lighting from the height map.
Still have issues I want to iron out and a load of performance changes to make, but I think it's getting there.
As ever comments welcome :)
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