Wednesday, 11 July 2012

Deferred & Skinned Animation



OK, so another post without code, but I am super busy, I don't even have time to work on my own engine these days, well, tonight I did :)

My mission tonight was to get a skinned mesh rendered in my deferred lighting engine, and then instance it, I got almost there, but now it's time for bed, Ill do the instancing next time I get to work on the engine.

Rendered this at 1440x900, and there are some post processing effects in there too, and it still rendered at a nice pace :D

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