OK, my mate Dave found an awesome article on gamedev.net, it was describing how to render water without any geom by doing it as a post process.
Here is my attempt at it so far. I still have much to do, bits to fix and add in, but I think it is looking OK now.
If you want to have a look at the gamedev.net article you can find it here.
Probably my last post for this year, in the new year, as well as continuing the Programming set of posts I will start to post what I have been doing with the Blacksun Engine, from the Asset manager to instancing, the deferred lighting and this water psot process.
Merry Christmas and a Happy new year :D