I have started to move some old and new stuff into the engine, in this clip you can see the start of my new terrain system. It's based on GeoClip mapping, but at the moment I am just brute forcing the terrain.
All the calcs for the terrain are done on the GPU with the exception of the vert X and Z coord, everything else, the normals, height, tangent data, texture weights etc are all on the GPU. Gives me pretty economical large terrain :)
Oh, spot the error in the clip if you can :) If you spot it I'll tell you how I corrected it....
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