Monday, 2 July 2012

3D Clouds in XNA - Update

Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them.

Need to sharpen up the shader now and get some nice lighting in there as well as derived cloud classes for cloud types, at the moment the textures are picked randomly from the sprite sheet but need to some up with some nice cloud types using the sprite sheet.

Oh, and Happy Easter all, don't eat too many eggs.....

No comments:

Post a Comment