So I have started work on a simple physics engine. I intend to have it serve
both 2D and 3D development. I guess it wont have all the lovely bits and bobs
that engines like BulletX have, but what the hell, it's going to help me
understand how a Physics Engine works. Not sure about all the others, but this
will naturally be exclusively for XNA and so written in C#. As ever I will put
the full source up here once I have finished it so you can improve or add to it.
So needless to say, other things may well be held up; Nova Wars and the
Volumetric Cloud system being just two of them. As I think I have mentioned
before; my goal now with the blog is to take all the samples I have put up and
get them into an engine. This will also help me debug the samples as I will know
what plays well with others and what does not. So I kind of think a Physics
Engine, no matter how basic, will be a great addition.
The clip in this post just shows where I currently am with the Physics Engine
which is basic Force Generators. There is so much to do, not to mention adding
2D Physics too...I really have become an XNA junkie....help.....I don't seem to
be able to stop..
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