Thursday, 28 June 2012
Well, most of my work in XNA now is outside of the HM Engine so my posts from now on in will be more generic engine elements that you should be able to bolt into any XNA engine. I hope what I have posted has helped those of you that read this blog and not lead you down any dead ends or confused you. So what is next? Well I have a point sprite particle system that is now pushing about 10K of particles before I get my FPS below 65 so may well be next. I guess just keep coming back and see what is here, you can subscribe to the blog here if you would rather be informed of updates.
Posted Mon, Oct 15 2007 9:27 PM by Charles Humphrey | Add post to favorites | Add blog to favorites