Thursday, 28 June 2012

OOBB Collision Detection

Well thanks to Ultrahead and his blog he gave me, I have been able to put this example up of a OOBB (Object Orienated Bounding Box). Using the same code from the last project I have added the source from Minh at Channel 9. Took me a while to get it integrated as he is creating the roataiton from a vector where I am using a Quaternion and his example does not use any scale, so for a noob like me it took a bit to get going.

But I have it here now, so I hope you find it of some use.

Oh, and thanks Minh for putting your source up for us to learn from and to Ultrahead for puting it infront of me.

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