Still showing the use of the model class, in this example we have an animated mesh (X format). Again this is another simple example using the RandomchaosContentPipelineManager to load the mesh's animation data and using the shader to animate the mesh. Both the context methods and the shader I found before MS released their mesh animation sample.
I have had to put a sleep in there as the animation plays a little fast without anything else going through the processors to slow it down, it look a little odd as the mesh only has the skybox as background and so no point of reference but it is animation and you have the source now so you can do what you like with it :)
I found the source for this animation code here Thanks DT