Thursday, 4 October 2012

XNA with BulletSharp Physics Engine

Did a quick clip to show the progress of my current engine as I have started to put a third party physics engine in. For years I have struggles and struggled with writing my own, with some success, but to be honest, I never could quite get it right. So I have took it on the chin and decided to go with a third party engine. I chose BulletSharp as it’s the physics engine used in ST Excalibur. In this clip I have the engine with a load of cubes, a sphere and terrain. As expected the lighting is deferred, with a single shadow casting light source.

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