Thursday, 4 October 2012

SSAO, a start

So, have now been playing with SSAO (Screen Space Ambient Occlusion) after finding this great article on GameDev.net
http://www.gamedev.net/page/resources/_/reference/programming/140/lighting-an...
I am sure it's still not 100% right, but it has me on the right road I think.

Also, thanks to manzanotti for the music, it's a refreshing change :)

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