Well, most of my work in XNA now is outside of the HM Engine so my posts from
now on in will be more generic engine elements that you should be able to bolt
into any XNA engine. I hope what I have posted has helped those of you that read
this blog and not lead you down any dead ends or confused you. So what is next?
Well I have a point sprite particle system that is now pushing about 10K of
particles before I get my FPS below 65 so may well be next. I guess just keep
coming back and see what is here, you can subscribe to the blog
here if you
would rather be informed of updates.
Posted
Mon,
Oct 15 2007 9:27 PM by
Charles Humphrey |
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