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Wednesday, 8 June 2016
Source Example 6 - Fog SM 1.1 to 2
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This example shows the use of shader model 1.1 - 2 methodology for fog by using the render states. Controls Mouse to rotate camer...
2 comments:
Source Example 4 - Terrain
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So onto terrain, this example uses a height map 128X128 and is configured to use Riemers origional terrain shader (modified for the ...
2 comments:
Source Example 2 - Scene Picking & Targets
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Moving on from example 1 but sticking with the Model and Scene class, this example shows how to apply picking objects from the scen...
2 comments:
Thursday, 4 October 2012
Fancy playing with C++ and DirectX 11
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Well I am starting out down that road too, my C++ is rusty, I know little about DX11, but what the hell, you have to start somewhere right? ...
Heads up!
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As we have seen over the past few days, the future of this site seems uncertain, and so I have decided to archive my historical posts I have...
2D Crepuscular (God) Rays
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If you follow my blog, you know I have already covered this as a 3D implementation, well while having a nose on twitter, I spotted that x35m...
42 comments:
XNA with BulletSharp Physics Engine
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Did a quick clip to show the progress of my current engine as I have started to put a third party physics engine in. For years I have strugg...
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