Wow! This is awesome. While its also good for atmosphere, I was looking for a fog example to also help hide 3D models in the distance to help with faster rendering by processing less polygons at a time. Silent Hill did this back in the day. I can't seem to access the source code and was wondering if you could provide it again. Thanks and I greatly appreciate it.
Wow! This is awesome. While its also good for atmosphere, I was looking for a fog example to also help hide 3D models in the distance to help with faster rendering by processing less polygons at a time. Silent Hill did this back in the day. I can't seem to access the source code and was wondering if you could provide it again. Thanks and I greatly appreciate it.
ReplyDeleteIll have the link fixed in a few hours :)
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