tag:blogger.com,1999:blog-5358009355383119512.comments2023-08-01T07:07:12.019-07:00XNA-UK: Randomchaos ArchiveCharles Humphreyhttp://www.blogger.com/profile/10935746329039730399noreply@blogger.comBlogger140125tag:blogger.com,1999:blog-5358009355383119512.post-792644289013308312018-05-28T11:27:18.611-07:002018-05-28T11:27:18.611-07:00Hey Charles, Jordon here. Can you upload the sourc...Hey Charles, Jordon here. Can you upload the source for the under water post process effect? I am aware the source code might be 'old' and I would greatly appreciate it. I figured out how to run XNA 3.1 on Windows 10. Majority of my game projects were created in XNA 3.1 and I am converting them over to XNA 4.0 (which I also go working on Windows 10) and MonoGame. Thank you for all of your awesome tutorials and blog postJordon McClainhttps://www.blogger.com/profile/18342097908172252205noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-1555581261214178822018-05-17T06:51:06.161-07:002018-05-17T06:51:06.161-07:00Oh yeah, I managed to find it, thanks! It's ju...Oh yeah, I managed to find it, thanks! It's just the link that says "CPU flames" that goes to the wrong URL.Vhttps://www.blogger.com/profile/13848730139363250562noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-44571452054824167242018-05-08T05:09:23.935-07:002018-05-08T05:09:23.935-07:00Hi, the post is still there, I just clicked the li...Hi, the post is still there, I just clicked the link on the right and it comes up :) <br /><br />https://xnauk-randomchaosblogarchive.blogspot.co.uk/2012/07/how-to-do-old-school-fire-part-1-cpu.htmlCharles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-57060870267769129852018-05-06T21:46:35.293-07:002018-05-06T21:46:35.293-07:00The link to the "Old School Fire Part 1: CPU ...The link to the "Old School Fire Part 1: CPU Flames" doesn't seem to work. Is that article still around somewhere? Thanks for this tutorial!Vhttps://www.blogger.com/profile/13848730139363250562noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-42538379433089217032017-01-06T13:26:39.110-08:002017-01-06T13:26:39.110-08:00Hey, thanks for the quick reply! I wound up multi...Hey, thanks for the quick reply! I wound up multiplying the final diffuse of the surface pass by one minus the cloud texture.(so the first pass is doing a texture lookup on the cloud texture, for that purpose alone). I dunno how it will fare on mobile, but your article has given me lots of ideas and places to start :) (Your method for handling the night time lights seems very elegant, after having read articles about branching fragment logic and texture lerps!).<br /><br />I also created a version that just offsets the uvs of the "shadow", and removed the mesh normal duplication. It seems ok for the amount of screen space they will be taking up. It has some limitations (e.g: the orientation of the uv shells matters), but seems passable!<br /><br /><br />It turns out I'm already following you on youtube, it's a small world when it comes to tech art! I'll follow you on google plus as well, if that's alright.John Sollowshttps://www.blogger.com/profile/13950902636345769033noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-71895816369420138762017-01-06T08:46:00.547-08:002017-01-06T08:46:00.547-08:00Hi John,
It's been a long time since I have l...Hi John,<br /><br />It's been a long time since I have looked at this code lol, I have however created this in Unity myself already, and might even do it as an asset on the Asset Store.<br /><br />https://www.youtube.com/watch?v=rUX7z5H28n0<br /><br />Happy to share the code with you though if you like, post your email address in a comment here, I won't let the comment be shown, but Ill send you a contact email and I can share the shader with you (If I can find it :P)<br /><br />Regards,<br /><br />Charles.Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-88242849361658265042017-01-06T07:21:00.184-08:002017-01-06T07:21:00.184-08:00Hello Charles, Thanks for keeping these tutorials ...Hello Charles, Thanks for keeping these tutorials up on blogger, they are invaluable!<br />I have a question regarding the cloud shadows, specifically: "I went back to the cloud pixel shader and added the cloud textures to the final colour calculation but rendered them based on a shadow intensity."<br /><br />I'm still unclear how you darkened the underlying surface from within the cloud pass. Any modifications I make to the final RGB in the cloud pass affects only the cloud color. I'm working with Unity shaderlab passes (Pass tag: "LightMode" = "Always").John Sollowshttps://www.blogger.com/profile/13950902636345769033noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-46712028224948386582016-06-08T15:11:42.967-07:002016-06-08T15:11:42.967-07:00Yep, will do, again, will be an hour or so before ...Yep, will do, again, will be an hour or so before the link is fixed :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-43606276953172373852016-06-08T14:13:55.077-07:002016-06-08T14:13:55.077-07:00Hello Charles, thank you for uploading the links a...Hello Charles, thank you for uploading the links again. I am currently working on AI and was wondering if you could upload this sample again as well for reference. Thank you! I greatly appreciate your help. Jordon McClainhttps://www.blogger.com/profile/18342097908172252205noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-7907283440287422102016-06-08T12:21:41.780-07:002016-06-08T12:21:41.780-07:00I should have the link up in the next couple of ho...I should have the link up in the next couple of hours :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-46131747486519149122016-06-08T12:20:50.484-07:002016-06-08T12:20:50.484-07:00Ill have the link fixed in a few hours :)Ill have the link fixed in a few hours :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-41997319607452649282016-06-08T12:19:51.180-07:002016-06-08T12:19:51.180-07:00On it :)On it :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-8236184019696662532016-06-08T12:19:10.544-07:002016-06-08T12:19:10.544-07:00Hi Jordon, yea, a lot of the posts will have broke...Hi Jordon, yea, a lot of the posts will have broken links like this, as and when you find them let me know and I will fix them. I have all the source zips on my server so it's just a matter of me linking them up. There are so many posts I only do the ones people ask for.<br /><br />I see you have requested other, zips too, I should have them all fixed in an hour or two :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-33978416473524347442016-06-08T11:08:50.125-07:002016-06-08T11:08:50.125-07:00Hello Charles, I was searching for an example terr...Hello Charles, I was searching for an example terrain much like this by tying colors to the individual texture images. I would greatly appreciate it if you could upload the source code again. The link seems to not be working. Thank you Jordon McClainhttps://www.blogger.com/profile/18342097908172252205noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-71587741827212108012016-06-08T11:04:52.266-07:002016-06-08T11:04:52.266-07:00Wow! This is awesome. While its also good for atmo...Wow! This is awesome. While its also good for atmosphere, I was looking for a fog example to also help hide 3D models in the distance to help with faster rendering by processing less polygons at a time. Silent Hill did this back in the day. I can't seem to access the source code and was wondering if you could provide it again. Thanks and I greatly appreciate it. Jordon McClainhttps://www.blogger.com/profile/18342097908172252205noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-835621925226451082016-06-08T10:48:37.090-07:002016-06-08T10:48:37.090-07:00Hello Charles, amazing work on the terrain engine....Hello Charles, amazing work on the terrain engine. The link to the source code isn't working and was wondering if you could provide it. Thanks, and I greatly appreciate it. The bump mapping technique you created looks excellent. Jordon McClainhttps://www.blogger.com/profile/18342097908172252205noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-4742974302046505662016-06-08T10:44:47.959-07:002016-06-08T10:44:47.959-07:00Hello Charles, I can't seem to access the sour...Hello Charles, I can't seem to access the source code to this sample. Can you provide it. I would greatly appreciate it. Thank you for creating such an awesome sample. Jordon McClainhttps://www.blogger.com/profile/18342097908172252205noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-36750234521953203992016-02-29T23:53:03.649-08:002016-02-29T23:53:03.649-08:00Cool, hope you find it useful :)Cool, hope you find it useful :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-76342611355524535152016-02-29T21:52:10.663-08:002016-02-29T21:52:10.663-08:00Uhuuuu !!! All working ! Thanks man !Uhuuuu !!! All working ! Thanks man !Zeniachttps://www.blogger.com/profile/07131026074622059802noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-65671423205152372192016-02-29T13:40:29.462-08:002016-02-29T13:40:29.462-08:00Try the URL now, hope I have pointed it at the rig...Try the URL now, hope I have pointed it at the right zip :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-25603024747984754982016-02-29T13:23:04.519-08:002016-02-29T13:23:04.519-08:00ahhhhh sorry, I have totally forgot, Ill have a lo...ahhhhh sorry, I have totally forgot, Ill have a look tonight.Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-32344900691296782982016-02-29T13:14:21.483-08:002016-02-29T13:14:21.483-08:00Hey man,
Have you been able to recover the zip ?
Hey man,<br />Have you been able to recover the zip ?<br />Zeniachttps://www.blogger.com/profile/07131026074622059802noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-9825911190609263702016-02-19T03:50:48.116-08:002016-02-19T03:50:48.116-08:00Hi Zeniac,
Ill check it out and let you know once...Hi Zeniac,<br /><br />Ill check it out and let you know once I have fixed the link. I should still have the zip for it :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-90637423387408087942016-02-18T21:15:26.454-08:002016-02-18T21:15:26.454-08:00This comment has been removed by the author.Zeniachttps://www.blogger.com/profile/07131026074622059802noreply@blogger.comtag:blogger.com,1999:blog-5358009355383119512.post-742909601613274292016-02-18T21:14:07.877-08:002016-02-18T21:14:07.877-08:00Hey Charles,
Do you still have the code samples f...Hey Charles,<br /><br />Do you still have the code samples for this post ? The links seems to be dead... :(<br /><br />Cheers,Zeniachttps://www.blogger.com/profile/07131026074622059802noreply@blogger.com